Volksholm V1.8 (Soilmod, Multifruit)

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Version 1.8 Multi fruit with or without SoilMod.

All mast systems can now adopt pups.
Cattle market for beef and chicken added.
In cattle and pig mast can now be fed swill, is counted as mixed feed.
Material Holder for pig feed production inserted.
Seed stock on the farm must be back-filled, buying function removed.
Seed, lime and fertilizer to (cheaper!) Or be bought at the hardware store in the DS factory.
Hoftankstelle must be back-filled, diesel purchase at Fahrzeugändler or at the station (cheaper!)
Similarly, the stations have to be filled on the flank and on the BGA only.
Diesel price changes every hour!
In addition to the automobile dealer an area for placeable washer was created.
Wash registered as “launch vehicle”, but has to be in the folder Mod !!!
VK prices for fattening animals adapted.
The Goals of broiler now open automatically.
At the fountain in the courtyard and on the open space, the water is free.

Additional changes to the version without SoilMod:
Slurry manure mod away
Inserted SoilMod
Some Auffüllstationen for fertilizer added. (For the SoilMod)

Required mods which are not supplied with the Map:
Wash: http://www.modhoster.de/mods/platzierbare-waschanlage

Transport of diesel, milk, manure and water: http://ul.to/u4v8up9a

It must be started necessarily making the score!
Please no comments with respect to the fact that a new Score is necessary !!!
Who does not want that then may not load down the V1.8. Thanks.
Important !!!!
All the map accompanying mods have in the mod folder!
Even if the mods already exist, please replace with the enclosed.

If the Map stutter at the beginning, it is because the shader cache must first be “taught”! You will notice that the jerky is gradually less!

The Map was tested patch 1.3 and is fully compatible !!!
I therefore recommend that the patch 1.3, which is to get here:

Furthermore, there is now a mod which removes the limit of 64 types of fruit:
http://marhu.net/phpBB3/viewtopic.php?f=141&t=2666

Thus, it should then be no more problems with the fruit mods etc !!!

Cattle Market:
When cattle market can be personalized with a livestock trailer pups buy for fattening cheaper than in the store, it mus they drive yourself to the mast.
Matching Trailer: http://62.75.141.217/phpBB3/viewtopic.php?f=137&t=1862

Sawmill:
The saw is operated steam, so the work has to be supplied with fuel, for example, with loose straw, straw bales, wool pallets or wood chips.
Then you can bring its wood to the sawmill. The sawmill then establishes from the wood, wood chips and pallets with boards,
a part of the wood chips can be used again as fuel equal to the rest can be sold, the pallets with boards can be sold. (The mill you can use).
The sawmill is running out performance Günden in a 5-minute intervals (in game time)
For detailed information on the inventory you get at the blackboard on the lumberyard page.
For efficiency: The sawmill is set so that you get 135% of the introduced raw materials out again.
Storage capacities:
Brennstroffe: 10000
Wood: 50000
Wood chips: 10000
Boards range: 4000

DIY:
The construction market has the following functions:
Purchase of wooden boards, which were produced in the sawmill. Furthermore, taking the DIY
also compost and wood chips on.
Sale of tree seedlings, seeds, fertilizers and lime.
Attention !!!! The construction market is only open from 08.00 clock bis 20.00 clock!

Mast systems 4.0:
A new feature of the mast equipment 4.0 that the juveniles purchased (store or cattle market) not as usual
remain in the stable. The adult animals are sold as usual, but the stable is empty again after the last animal has been sold. It must always be purchased new hatchlings.

Authors:
biface





















Uploaded By :
Farming mods

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