This will be the last revision of the Two Rivers Map. Slowly I have to turn to other things and eventually it gets boring, always screw on the same map me.
On various personal nonsensical for me things like economic cycles and the like, I have omitted, who wants to have such a thing, it must be installed please themselves or use another card. The map is designed, how we want to play them. Due to the different tastes can not take on every single request consideration you.
Location: Salzachtal to Salzburg (Austria)
Landscape fictional, but close to the original
Crops: wheat, barley, canola, corn, beets, potatoes, sunflowers, oats, rye
Alfalfa and clover as a cover crop for the rapidly growing Gründüngermod by upsidedown
Animals: cows, sheep, chickens, pigs
Mast equipment: pig and cattle fattening
Potato washing system and functioning sawmill
Fields: 29 fields of 2.4 ha to 13.27 ha
various meadows of various sizes
A lovingly designed village, various objects break up the landscape,
realistic sidelines planting, a beautiful Alpenhof, sugar factory, BGA trains, a new sawmill and much more.
Collisions of various objects for courseplay players and those who are taking it not as accurate with reality turned off. In the trees there is this to cases no longer possible to work through the possibility without Collision in helper mode, you should therefore, where appropriate, pay attention to a headland.
Animation map trigger
For the filling of potato cleaning plant with liquid: http://22.214.171.124/phpBB3/viewtopic.php?f=137&t=1752
Special features of the map:
Wassermod: Filling the water truck or the trough in the chickens
carried out with the water truck from GIANTS or equivalent Mod. The chicken can also be fed with wheat.
Manure storage: An interim storage facility for manure is located in the old silo on the
Meadow opposite the BGA.
Mist sale at a garden center.
Alfalfa and clover as a cover crop for the rapidly growing Gründüngermod.
Slurry, manure, Kalkmod.
All gates open on AnimationMapTrigger with the key O. Some goals through the sales offices and the vehicle trade are time controlled, the opening times you see the signs.
Collisions of various objects for courseplay players and those who are taking it not as accurate with reality turned off. In the trees there is this to cases no longer possible to work through the possibility without Collision in helper mode, you should therefore pay attention to the case where a headland.
The Modpack is a manual, where can you find more details about sales outlets, etc. Trigger reference. I ask that also uses her this.
All I created buildings, Layer, decorative items and other, that are installed on this map (see credits) may be used as part of other maps. Everything is not mine needed unless freely available, of course, the permission of the Modders.
Map by El Cid