Ringwoods Final Map Update V1.8

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Important Change: You need to unzip the main file and you will have RingwoodsV18MFupdate and 9 other zip files plus a short notepad readme PLACE ALL ZIP FILES in your mod folder. The included AnimationMapTrigger has the functions for the Gates, Roof and Doors to the new chicken fattening shed at the North Farm.

For players new to Ringwoods the map was based on the original Westbridge map, it has a huge surrounding natural forestry trail which rings the full map on it’s pushed back boundarys without sacrificing any field space. To say a few trees are pre-planted is an understatment and it’s a fun place to take a break from farming with an off road pickup. Field layouts have been changed from the Westbridge original map to make a better operating environment. There are 3 large farms, Multiple ways to make money and places to sell. 3 sawmills and a main mill with Marhu’s sawmill at it’s center. Animal fattening pigs, beef and chickens, Compost factory, Farmer_Andy’s new salad factory, 4 fenced empty flat areas for placeable mods, a wool pallet collector and more. The trees have had photoshop work and so have most of the textures in the map making it a beautiful place to farm in.

Mods you will need:
Animal transport trailer like Marhu’s Joskin Betimax RDS7500, A multi trailer and shovel that can transport and tip compost, A multi tanker like Farmer_Andy’s Kotte Garant that can transport and fill water, fuel, fertilizer and liquid manure.

New For V18MF
This can be considered as the final version of the Ringwoods map although it will be maintained with future updates where needed.
Field 11 layout area change presents a nice large square field now.
After the field 11 area change a new area was created for th flour mill and it’s tip point.
Fields 14 and 15 were flipped and resized which now presents field 15 as the second largest field in the game. Fields 14 and 15 are split by a ploughable grass lane which if joined would create the largest field on the map. Roads and gated entrances were adjusted around this area.
The Southfarm layout has been finished and includes a flat placeable area and storage sheds.
The Northfarm layout has also been finished and now includes a small pond near the barn where you can back a water tanker in and fill like at the main farm.
Silo’s have all been updated with new signs and digital amount readouts.
Tree collision is back on for all trees now.
Ringwoods Mutifruit, now when I first implemented this I hated the way it looked so I set about changing it, you will see what I mean.
Next came embedded fill plains and particles from the loading, unloading and fruit in trailers so all the fruits are correct and I did the compost soil as well so all trilers will so the correct load.
The woods have increased tree density and have had more texture and ground work.
The Cow Navmesh is fixed at the feeding trophs in the cowzone. Cows will no longer stand in the trophs or do handstands trying to get to the feed.
Prices for pallet boards have been slightly decreased.
A new Spinnery tip point has been added for the sale of cotton.
Other tip points and sale points have had the new fruits added where needed.
The garden centers yard has need enlarged near the compost sale point
Chopped Straw is added to the map.
Some of the auto gates have been adjusted where they hit the ground.
Some of the fencing has been adjusted where it looked wrong.
The PDA is adjusted, correct and the map is upto date with the new areas.


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Farming mods

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