Norge Holm v7,1 SoilMod GMK FS2015 map

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GBA 2 created in the vicinity of the oil mill.
Installed sound at all doors and gates of the BGA. 2
Fire animation installed in the flaring on the torch tower at the BGA. 2
Illuminated side strips at night on the highway between dairy and BGA. 2
Improve performance and stability.
PDA Map updated.
Map and text in the Modübersicht_Norgeholm from v7.0.pdf updated.
Bugfixes: Display Overview (F9), Goldtaler rabbit breeding and flying trees in the sheep pasture.

Version 6.0 SoilMod GMK Mod MBO
Horse breed! Cattle market for horses (foals)! Third sawmill near the forest next to the horse breeding! New Hoftankstelle with increased capacity installed at the washing place! * Map and Text in the Modübersicht_Norgeholm from v6.0.pdf updated. * Map and Text in the fattening-Futterzuordnungen_v6.0.pdf updated. * Bugfix greenhouse. * Bugfix egg-laying station

Multi Fruit Map with weed-Mod, Multi-fertilizer, fertilizer trade, porcine, bovine u. Broiler, green manure, SeedMaster, GülleMistKalk, manure storage, horse farm, EDEKA, composting, WaterMod, ChoppedStraw, Display Overview, Real Time, bale, Komposterde- , straw, grass / hay, mixed feed, silage u. Seed Vault, butchers, sheepfold, wool-shed etc.
Special emphasis was placed in the design of the map to ensure that all fields are maintained as in the original default Map. Thus, in Section 24 was only a small strip and about 1/3 away in box 25 for the space required by the fattening farms.
It has also been taken to ensure that the envisaged by Giants atmosphere of Scandinavian landscape is not entirely lost.
The fattening farms (pig and cattle fattening), a path leads through a small gorge which is crossed by a footbridge. Pigs and cattle can also be fed with the new fruit oats and rye in addition to sugar beet, potatoes, wheat barley, canola and corn, in addition now.
At the station, the tracks were extended and the tunnel added. An old road bridge from a discarded construction project of the Government of Norge Holm leads over the railway tracks to the new manure-crap-buying.
Cow and sheep pastures are now beside the granary, so not far from the farm.
At the old place of the cow pasture is a horse for the purchase of straw, grass / hay, oats and sugar beet. In the former sheep pasture an EDEKA market has emerged. Here pigs, cattle, slaughter chickens and potatoes can be sold.
The map has been prepared for the weed, BunkerSilosHud – GülleMistKalk-, the ChoppedStraw- and Greenfertilizer-Mod. For the weed, BunkerSilosHud-, GülleMistKalk- and ChoppedStraw mod only the appropriate zip file must be copied into the mod folder – Links are provided below to the mods in the Mod recommendations. The Greenfertilizer-Mod (green manure-Mod) is completely installed and requires no additional action.

NEW! Sheepfold u. Wool shelter! NEW!

Changelog version 1.9 (new Score necessary **** – Log is error-free)

* Sheepfold at the sheep pasture. Mangers and potions are now in the sheepfold.
* Wool shelter next to the sheepfold.
* Doors, roof and gate sounds at various buildings / facilities now available.
* Seeds2: Fixed a bug in the Fillplane.
* Straw yield at the threshing oats and rye increased – now corresponds to the yield of standard fruits.
* Compost prices adjusted, resulting in a purchase and immediate sale is no longer worthwhile.
* A few toppled street signs erected again.


Since major changes to the terrain have been made for the sheepfold and the wool-shed, you should start a new game. Otherwise grass grows from the places where it should not grow out and this does not look nice.

**** If you want to start any new games prior, should consider the following Linked instructions.

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Instructions to take over the old game data (V.1.8) in the new version (v.1.9)

Since the instructions but something more substantial is to write them down here, I have turned it into a PDF and put online. -> Http://

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NEW! Fliegl beetMaster100k for the production of beet pulp! NEW!

Changelog version 1.8 (no new Score necessary from V.1.5 * – log is error-free)

* Fliegl beetMaster100k for the production of beet pulp.
* Beet pulp blocked as a new fruit on the map.
* Maximum capacity of the composting plant increases.
* Right of composting container increased, so that the higher capacity to look more realistic.
Increased * Right containers of composting, as well as larger trailers can now be loaded.
* Info Trigger the composting increased, one needs thus for level information no longer visible to the cabinet, it is enough on the ramp to stand.
* The composting facility can now also be loaded with the shovel and bales. ***
* Beet pulp warehouse with conveyor belt and adapted textures. For this purpose, the old compost warehouse was used because it was superseded by the fertilizer silo.
* Seeds2: Fixed a bug in the Fillplane.

*** Too much filled bales can no longer or only with difficulty be taken out of the container, so please respect before filling with bales to the current level.

Information about Fliegl beetMaster100k:

The Fliegl beetMaster100k located below the large food warehouse, as well as where the little shelter is. In order to produce beet pulp, the Fliegl beetMaster100k must be filled with sugar beets.

NEW! Multi fertilizer, fertilizer trade, compost as fertilizer use! NEW!

Changelog version 1.7 (no new Score necessary from V.1.6 * – log is error-free)

* Compost + 4 fertilizer Mod incl. Trade & Silo V 1.2 **,
* Compost now used as a fertilizer,
* Swath increases,
* Textures adapted the compost,
* Slurry storage Now with digital level gauge,
* Old lime silo removed
* SeedMaster2k15 added,
* Map PDA updated
* Compost soil has now become compost.

* If you run out where the new fertilizer trade has arisen weggrubbert the grass on the v.1.7 prior to the update, no making the score needs to be started. Otherwise grass grows from the places where it should not grow out and then this does not look nice.

** When compost + 4 fertilizer Mod, there are still a small bug which to date, unfortunately, has not yet been fixed. When unloading of fertilizer not offload particle texture appears. Who bothers to simply remove them from the new GuelleMistMod the GMM_addon.lua. But after that you can no longer use the new kinds of fertilizer incl. Kalkdünner.

With version 1.7 of the trading of various types of fertilizers is now possible. This would compost, NPK fertilizer, phosphate fertilizer, potash fertilizer, lime and standard fertilizers in detail.
Near the composting this a new fertilizer trade has emerged. There various types of fertilizer can be bought cheaper up to about 60%. At the same time you can sell the fertilizer trade his compost.
At the old location of SeedMaster2k15 a new multi-fertilizer silo was built. In the multi-fertilizer-Silo all purchased the fertilizer trade and kinds of fertilizer produced from the composting compost can be stored. In addition, the multi-fertilizer silo serves as fertilizer sales outlet. You can also buy here so all kinds of fertilizer or use off the shelf for free.
The SeedMaster2k15 now stands on the site where once stood the old lime silo.
The old warehouse is compost first remained there, even if it is no longer necessary with the new multi-fertilizer silo.

Changelog version 1.6 (no new Score necessary from v.1.5 – Log is error-free)

* Unkrautmod: White part fixed. If no weeds will be destroyed, reducing now from a specific weed stage yields. The fertilizer texture (field is then unfertilised) also disappears from a specific weed stage.
* Traffic Light Mod: Traffic lights (all lights are always the same map) and the storage of lightning proof photos are now off manually to the new switch boxes or be switched on.
* At each traffic light junction box for a vg Added functions.
* In the pig and cattle fattening the production of solid and liquid manure was doubled. In broiler production from manure has increased by approximately 67%.
* Last night lighting at the oil mill and the composting plant.

Supplementary Note to the traffic light Mod:
At every set of traffic lights can be on the specially marked traffic light control boxes with the “Return” button, all lights on the Map on or off. With the key “,” can store the photographic evidence or are turned off. When the F1-menu V.G. be Options also displayed in the area of ​​the traffic lights switch trigger.

************************************************** *******************************
Instructions to take over the old game data (v.1.4) in the new version (v.1.5)

Since the instructions but something more substantial is to write them down here, I have turned it into a PDF and put online. -> Http://

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NEW! Oil mill with two small lakes and a tearing Bach!
Changelog version 1.5 (new Score necessary -Log is error-free)

* Oil mill with animated water wheel, built for the purchase of rapeseed and sunflower.
* Two small lakes with tearing Bach added.
* Integrated green manure mod (if in mod folder, please remove).
* The chicken in the broiler too are now also a beautiful colorful rooster.
* Plane errors on Silo broiler diets eliminated.
* Textures for liquid manure, manure, lime mod changed, so it looks more natural.
* Terrain error fixed in the pig fattening.
* All traffic lights are now holding lines and road markings direction.
* Traffic light trigger slightly reduced, so that “curve Schneider” get less traffic tickets.
* Display Overview revised, it will only make things appear which can be sold.
* Remove Daytime Haze involved. Mod reduces daytime from 9 am to clock the haze.



As have been made for the oil mill, the two small lakes and the brook that major change at the terrain, you should start a new game. Otherwise grass grows from the places where it should not grow out and this does not look nice.


NEW! Traffic Light Mod with AI traffic control incl. Fine feature! NEW!

Changelog version 1.4 (no new Score necessary – Log is error-free)

* Traffic Light Mod with AI traffic control incl. Fine function.
* New road signs.

Please copy ALL zip files in the mod folder, even if other versions are already available! A new addition is the zip for the traffic light and the Mod (released by upsidedown).

Notes on Traffic Light Mod:
The traffic light Mod governs inter alia Also the AI ​​traffic. If your self-drive through a red light, it costs you a fine which will be deducted from your Cash. In addition, a photographic evidence is still shot and saved as a screenshot in the screenshot folder. Between 22 ° ° clock and 6 ° ° clock, the lights turn off and then show a yellow flashing light.

NEW! Now with weed-mod without reducing crop yields! NEW!
Changelog version 1.3 (no new Score necessary – Log is error-free)

* Unkrautmod (Multi Sprayer herbicide Mod) NEW installed! (without reducing crop yields).
* New HUD Spot symbol of the broiler.
* HUD Spot symbol of the wool sale repositioned.
* Sale prices of slaughter poultry increased.
* Maintenance costs of slaughter chickens reduced.

Notes on weed-mod:
To call all functions and possibilities here would be a bit long. Just look at the link to the Mod, there everything is described in great detail. Only one thing was said to you. Resist the beginnings and let yourself not the weeds grow over the head. 😉 -> Http://

Changelog version 1.2 (no new Score necessary)

* Beet cutter added to the cow pasture. If vehicles / equipment are at the feeding trough of cows, please before the update only move because here get there the beet cutter.
* The new placement of WoolPaletteCollector there was at the unloading point one flaw, which has now been corrected. If wool pallets already possible on WoolPaletteCollector which rooms please before the update only – otherwise errors might occur.
* Meadow between the house matched to the sheep pasture and field 38th
* The manure storage at the chicken and cattle fattening the Abladetextur was slightly shifted to the left, and this has now been fixed.
* Conveyor broiler diets emptied even the dung heap of cattle fattening – fixed.
* New feed allocation in the broiler, as it makes more sense so.
* Fence away behind the chicken-fattening facility.

Quick Guide beet Schneider:
Since there is not much to say. You can now produce mixed feed with the sugar beet or potatoes. Simply load the beets or potatoes with a shovel into the funnel and already captures the beet cutter to produce compound feed. This works similarly to the mixing station, there is the same script of Marhu under the hood. It is currently not possible to charge the compound feed, it will automatically be transported to the production in the feeding trough.

Note: If your at the same time it can also used the placeable mixing station, among other things at Live Scores experience an error. Please If this is, then replaces the LiveTicker.lua of the mixing station with that of the beet cutter.

Changelog version 1.1

* The new broiler at the cow pasture added.
* Upon request, the horse farm built new stables.
* Shelter beneath the large layers of fodder shifted slightly downwards.
* When all active lights the flare improved. When driving under the lights, the reflexes turn on the vehicles no longer abruptly off or on, but slowly become brighter or darker, giving a realistic impression.
Quick Guide broiler:

The chicken can be supplied with water. They are fed with root crops (potato, sugarbeet). On Silo you can feed wheat, corn, barley, oats and rye. At the feed troughs you feed corn, wheat, barley, silage and compound feed.

Are you in the barn in straw that produce chicken manure – but NO manure.

Can be sold the chickens at the butcher’s and the EDEKA. For transporting either convert an existing trailer or you can use the Joskin Betimax RDS 7500. ->

In the barn there are close to the goal of a switch, with which you can open the glass roof. Open key O and Z or Y button (depending on what you have set for a language for the keyboard) to close. The button must be held, so do not touch just briefly.

Version 1.0
Listing and brief explanation of the installed, used or prepared Mods:

GülleMistKalk-Mod: It can be fertilized with the standard devices slurry, manure and lime.
ChoppedStraw-Mod: power chopped straw visible.
Greenfertilizer-Mod: alfalfa and clover can be sown as a fast-growing green plants and serve as fertilizer for the fields.
Pigs: breeding pigs and cattle.
WoolPaletteCollector: Automated collection system at the sheep pasture.
SeedMaster2k15: production of treated seeds.
WaterMod: water supply of cows, sheep, chickens, pigs and cattle.
Slurry storage: For storage of liquid manure from the cows, cattle and pigs.
Composting plant: production of compost.
Conveyor belts: Allows the fruits can be loaded into the trailer.
Soil texture: fields and meadows have received a modified texture.
Ball bearings: For storage of straw, grass and hay bales.
Seed storage: storage of treated seeds.
Multifruid: Additional fruits such as oats, rye and sunflower.
Clover Alfalfa: See Siderates
Display Overview: LS13 Price bearing display, modified for Norge Holm. Activation with the F9 key.
Milk trigger. By Zunhammer water and milk tank (see links) can manually milk sold.
Socket: Used to dock the charging hose from Zunhammer water and milk tank..
Mapsiloband: Conveyors for cows, cattle and pig manure.
Digital display: level indicators on the feed stores.
Butcher: purchase of pigs and cattle.
Slurry Dung Purchase: Purchase of dung and manure of cows, cattle, and pigs.
EDEKA: Purchase of pigs, cattle and potato.
Horseback riding: Purchase of straw, grass / hay, oats and sugar beet.
Forgotten Plants Landscape textures: Only assumed the texture of the rocks.
BunkerSilosHud: Status and level indication of bunker silos. Activation with Ctrl (left) + B.


 Mod recommendations incl. Links

Milk and water transport:
Zunhammer Water & Milk tank -.

StopMilkSale V2.0.0 (placeable), prevents the automatic milk sale. –

Slurry Transport:
Kotte Universal Pack Trailer + Semitrailer (new version can also be used for water and milk -.

Power chopped straw visible. The map is vorbereitetet, it must be copied into the mod folder only –

Slurry manure-lime-Mod:
The map is vorbereitetet, it must be copied into the mod folder only –

Status and level indication of bunker silos. The map is vorbereitetet, it must be copied into the mod folder only –

Cattle trailer for chicken, pork and beef production:

Joskin BetimaxRDS 7500 v4.3 (please specify when the links to the take v4.3)

Joskin Betimax RDS 7500

Fliegl Livestock Pack

Fliegl Vieh/animal trailer Transport Pack

And now I wish you as much fun and joy with the map, as I have it.



Since demand via PM and possibly have other similar concerns, briefly a few pointers.

Seed of new fruits:
a) oats and rye with the standard seeding machines can also sow wheat and barley.
b) sunflower with the standard seeding machines can also sow the corn.

Harvest of new crops:
a) oats and rye are the normal standard cutting such as harvested for wheat and barley.
b) sunflower are harvested with the standard cutting corn.

In summary: oats and rye is treated by LS 15 as wheat, barley and canola. Sunflowers are handled by LS15 like corn.

Alfalfa and clover as a fast-growing green plants can not be harvested, they serve as fertilizer. After the fruit ripening just drive over it with the cultivator or the Direct sowing machine, and the field is fertilized.

To load all the things apart just to things such as straw, grass and hay = loading wagons and manure = Liquid manure spreader, you can use the normal or standard tipper, such as to present at the beginning of the game Brantner E8041.

The map is so constructed that one can use standard equipment. Exceptions are water and milk, this one uses eg the Zunhammer of Marhu or Kotte Universal of Farmer_Andy – see links in the description. Water can of course with the standard water tank (Lizard – Mobile water tank) transport – can be found in the shop under Miscellaneous.

Lime can be loaded with any standard fertilizer spreader and each syringe.

Seeds2 (dressed seed) can be loaded with any standard sowing. For this, just go under the SeedMaster2k15 or the seed stock. Prerequisite is, of course, it was previously Seeds2 produced or stored.

Production of treated seeds:
The SeedMaster2k15 simply fill it with wheat, barley, canola, oats, rye or sunflowers. Then just have to wait until the SeedMaster2k15 from dressed seed has produced. Tip: If you stick to the left side of SeedMaster2k15 where the scoreboard is, you can read the progress of the production of treated seeds in the F1 menu.

AdvancedFillAutoAimTargetNode v 1.0:
Unfortunately, it can with the mod v 1.0 AdvancedFillAutoAimTargetNode be some problems, such as invisible water, errors in the broiler etc .. If this or similar be the case for you, then please remove it from the mod folder and all is well again. 😉

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Author: Urmap: GIANTS Mapumbau und teilweißer Skriptanpassung: Pandahma Schweinemast: Marhu, Mannie313 WoolPaletteCollector: Marhu SeedMaster2k15: Marhu, Framer_Andy (Andy1978), Weisser Seed2Fix: Marhu, Weisser WaterMod: Marhu Gülle-Mist-Kalk-Mod: TMT, Marhu, -Kolbenfresser-, Hatzfan Gülle-Lager: Framer_Andy (Andy1978) Kompostierwerk: Framer_Andy (Andy1978) Förderband Holzschnitzel: Mariodiek Förderbänder: Leos50 Bodentextur: ZeFir_POLAND Ballenlager: Shakari Saatgutlager: mkausen Multifruid: upsidedown Gründünger-Mod: upsidedown Klee Luzerne: bgo1973 ChoppedStraw: webalizer Kalk-Silo: RC-Devil DisplayOverview: Blacky_BPG, HappyLooser Milchtrigger: Marhu Stutzen: Marhu Mapsiloband: Marhu Digitale Anzeige: Nils23, Blacky_BPG, lappyBauer, dtmaster Metzgerei: Pandahma, (Urmodder – möchtegernbauer) Gülle-Mist-Ankauf: Zatoxx EDEKA: Giants, Mark44 Pferdehof: Aerocool, GE-Mapping, SG-1 Forgotten Plants Landscape Texturen: Eribus Hühnermast: Framer_Andy (Andy1978) Stallgebäude Pferdehof: Rene248 Rübenschneider: Marhu / Funky Unkrautmod (MultiSprayer Herbizid Mod): upsidedown AmpelMod: Bluebaby210 (bassaddict, modelleicher) [schriftliche Freigabe liegt vor] Straßenschilder: Nick98.1 Ölmühle: SBorg Remove Daytime Haze: Inerti Kompost + 4 Dünger Mod inkl. Handel & Silo V 1.2: RC-Devil Rübenschnitzler: Farmer_Andy, (Marhu, Holaras BB2500H) Schafstall u. Wolle-Unterstand: power74de EierGitterBox: Eisbearg Multifrucht Schneidwerke: SoilMod: Decker_MMIV Sägewerk v1.1.0b: Marhu Baumarktv1.1: San_Andreas Gewächshaus: Framer_Andy, (Scripte: Marhu) BaleMaster: Framer_Andy, (Scripte: Marhu) Schreinerei: t0xic0m ViehMarkt: Marhu Schweinemast 4.0: Marhu BiofuelRaffinerie: thoralf2002 Waschanlage: 112TEC Neue Texturen SoilMod: Geneborg Brauerei: thoralf2002 Kartoffelwaschanlage: Framer_Andy, (Scripte: Marhu) Kartoffel-Dämpfer: Framer_Andy, (Scripte: Marhu) Forage-Master: Framer_Andy, (Scripte: Marhu) Paletten-Sammler: Marhu Ballenlift: Locke_SB eggLayingStation: Framer_Andy, (Scripte: Marhu, Umbau: Pandahma) MilkMax: Framer_Andy, (Scripte: Marhu, Umbau: Pandahma) Gänsemast: Framer_Andy, (Scripte: Marhu, Umbau: Pandahma) MixFeeder: Bluebaby210 (manni_112, softfox, BigM, Xentro, Timber 131, kleine Umbauarbeiten: Pandahma) Hasenzucht: RC-Devil (Kleine Umbauarbeiten: Pandahma) ViehMarkt Hasen: Pandahma (Urmodder - Marhu) Zooladen: Pandahma, (Urmodder - möchtegernbauer) Biofutter-Fabrik: RC-Devil (Kleine Umbauarbeiten: Pandahma) Map Buyable Object: Bluebaby210 Gerüstbausatz v 2.0: PowerPeter008 Liebherr 81K Faltkran Baustellenkran v1: freak36558 Gestüt: möchtegernbauer Pferde animiert: FSM-Team Hoftankstelle / GasStationTrigger: Blacky_BPG, BSH, tobiasgo Feueranimation: 112TEC Biogasanlage V1 Beta: Manuel

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1 comment

  1. Milan Palka

    ciao scusate ho scaricato la mappa, ma come faccio a togliere le recinzioni attorno ai maiali, galline mucche, ecc…. perchè se vado sopra l’icona dei soldi, non mi appare nessun tasto per comprarle come faccio allora?? grazie in anticipo e bella mappa

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