Mountain And Valley V1.20 Fs2015

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mountain and valley v1.20 fs2015

641 MBDownload Mountain And Valley V1.20 Fs2015
mountain and valley v1.20 fs2015mountain and valley v1.20 fs2015mountain and valley v1.20 fs2015mountain and valley v1.20 fs2015mountain and valley v1.20 fs2015mountain and valley v1.20 fs2015mountain and valley v1.20 fs2015

Version 1.2
fehlende Filltypes beim Metzger hinzugefügt (Es fehlten cow2 und lamb. Somit konnten die Tiere nirgends abgeladen werden.) –> Spawnpunkt für Baumpaletten am Gartencenter geändert –> Annahmestellen am Viehmarkt repariert –> Mistplane im Kuhstall geändert, dass sie keine \”Physics Warning\” mehr verursacht. –> Store Places beim Händler ein wenig geändert –> Beim Milchwerk den Boden geändert –> Feld 26 begradigt –> Feldgrenzen überarbeiten, um Überlappungen zu vermeiden –> mehrere kleinere Fehler behoben (fliegende Bäume etc.) –> Fehler im Displaytrigger am Hofsilo behoben –> \”invalid Case Warnings\” beim Particel-System und Sounddateien behoben –> Kalk-Hud in Ordnung gebracht –> AMT: Huds in Ordnung gebracht –> mehrere fehlende l10n-Texte hinzugefügt –> LammMast repariert –> Stroh und Weizenlager an den Mastanlagen hinzugefügt –> Schweinefutterproduktionskette von Farmer Andy verbaut (gewaschene Kartoffeln, gedämpfte Kartoffeln, Schweinefutter –> Schweinezucht nimmt jetzt nur noch \”PigForage\” als Futter –> MulitFruit eingebaut (Planen und PS für Seeds, Fertilizer, Compost, Schweinefutter, gewaschene Kartoffeln, gedämpfte Kartoffeln) –> Kompostmaster erzeugt jetzt nur noch \”compost\” und keine \”compost_soil\” mehr –> mehr Texturwinkel eingebaut –> Schwadhöhen für Gras und Stroh ein wenig erhöht –> Maispflanzen etwas höher gemacht –> Eierlegestation verbaut (Eier können am Edeka verkauft werden) –> Statistik-Waage an Bga verbaut. –> Startfelder geändert –> Start-Hänger und -Schaufel Fülltypen angepasst

Here is our first custom map for the LS 15. The name of the card is due to the eye-catching terrain that demands so some machines a lot. A centrally located farm with many dugouts provides the optimal prerequisite for a successful agricultural enterprise. There are 27 fields with different size, and several hectares of meadows. Also several fattening facilities and the compostmaster are installed. The friends of the forest are not forgotten. A sawmill and a Bio-HKW waiting to be fed with logs and wood chips.


-> Ready for GMK and Soil Mod
-> Water Mod
-> Chopped Straw Mod
-> Animation Map trigger installed at some gates
-> The barn must be cleaned out with a front loader!
–> Mast systems (pork, beef, broiler chicken, fattening sheep) and related cattle market
-> Mountainous and challenging landscape for vehicles
-> Many hectares of forest with thousands of trees for the Friends of the forest
-> sawmill from the Two Rivers Map installed, prepared by the boards pallets –
-> All Standard Fruit installed. For wool to wool palette collectors
-> Milk itself can be managed for Milkfactory
-> compostmaster installed


Sales outlets:
-> Raiffeisen market (wheat, barley, canola, corn, potatoes, sugar beets, grass, straw)
-> BayWa (wheat, barley, canola, corn, potatoes, sugar beet)
-> Milkfactory (milk)
-> Butcher (pig, beef, lamb, fattening cow, sheep, fattening chicken)
-> Weaving (wool)
-> Hardware (wool, boards)
-> Station (wood)
-> Sawmill / Bio-HKW (wood chips, wood processing into planks)
-> Animal market (grass, straw; hereyou can buy a limited amount of manure!)


Required Mods:
Animation Map Trigger ->
Chopped Straw Mod ->
UPK ->
GMK-Mod ->


or alternatively:
Soil-Mod ->
for this is still the 64er Fix necessary!
Warning: only one of the two mods play (GMK or soil management)!

BGA – Giants diverse Gebäude und Dekoobjekte – Giants Feldschilder -Fendtfan1 StraßenschilderPack V3.3 – Nick98.1 Kirche – möchtegernbauer Metzger – möchtegernbauer Edeka – San_Andreas Baumarkt – San_Andreas Tankstelle -Hardstyler Saegewerk aus Two Rivers – Festus, ElCid Bullenstall – Mario Hofgebäude – BernieSCS Häuser -TracMax, Giants ChoppedStraw: webalizer Gülle/Kalk/Mistmod: TMT/Marhu Wassermod – Marhu FabrikScript – Marhu WollpallettenSammler – Marhu Schweine- und Rinderzucht – Marhu Kompostmaster – Farmer_Andy Kartoffelwaschanlage – Farmer_Andy Kartoffeldämpfer – Farmer_Andy Kartoffelabfüllstation – Farmer_Andy ForageMaster – Farmer_Andy Eierlegestation – Farmer_Andy Waage mit Statistikfunktion – mkausen Mastanlagen Pack – RC-Devil zeitgesteuertes Flutlich – RC-Devil Feldschilder -Fendtfan1 StraßenschilderPack V3.3 – Nick98.1 Harvester Lärchen – t0xic0m

How to install Farming simulator 2015 mods:

After you download any mod file it will come in one of three file types. Other types are not supported.

1. RAR These are compressed files. When the download finishes you need to extract .rar file to see what is inside. There files usually end up with either .exe or .zip extension.

2. ZIP These too are compressed files. Check to see what files are inside .zip. If there are zip or exe files then these will need to be extracted and exe files run. If a zip file contains the mod itself then the zip file needs to be copied into the mods folder of the game without extraction.

3. EXE These are the easiest to install. Once the file has downloaded just double click on it and when it runs it will install itself, done, run the game and test it. But be aware, that with the .exe files might come viruses. I preffer not to instal these tipes of mods.

Folders for farming simulator mods:

XP: User\My Games\FarmingSimulator15\Mods

Vista,7,8: Documents\My Games\FarmingSimulator15\Mods

If you have the German version the folder names will be different.

How to install a farming simulator Mod (zip file) in Mac OS X?

Copy the zip file into the following folder (don’t unpack the ZIP file):
/Library/Application Support/FarmingSimulator2015/mods
The mod folder of the App Store version (Farming Simulator15) is located here:
~/Library/Containers/com.focus-home.farmingsim2015/Data/Library/Application Support/FarmingSimulator2015/mods

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