Michigan CCA V1.2 Public update.
Remember YOU CAN NOT USE AN OLD SAVE WITH THIS UPDATE. NOT EVEN FROM THE PUBLIC TEST MAP.
Update Full Details. 876mb zip package.
New traffic spline added to centre block.
Salad Greenhouse added to North east corner.
Fruit farm added at the east small farm.
The full map has Fatians road models added.
Pig Forage master added at the new large farm behind the vehicle store. Machine has large capacity.
Seeds2 from the seed master added to silo storage.
Embedded fill planes and unloading particles added for seeds2.
Meadow field 27 defined and price lowered.
MIP’s added to Gas station buildings.
Roadside verges cleaned up all around the map.
New large farms unloading trigger corrected from the test map.
North boundary road moved.
Potato and salad pallet movers replaced.
Grass foliage height increased slightly
Around 200 more forestry trees added to the boundary
Broken bridge mid river crossing added to field 28
Pig forage added as feed type to beef and pigs.
Farm yards surfaces made uneven.
Sunflower textures, distance maps and heights modified.
Fields 27/28 rolled into 1 split by the river. 27 is new meadow at new farm,
New east small holding farm with soil mod tanks, seedmaster, potato washer, pallet line and sell point, vehicle storage, basic fruit storage and farm silo.
Station building texture fixed.
Garden centre fence post added.
PDA map updated.
Compost soil swapped over to compost.
Potato washer unload triggers modified.
New entrance to north farm.
MIP’s added to field entry ramps and fire station.
BGA Triggers updated.
Brand new farm behind the vehicle store which has the following:
Full fruit storage.
Dual silage clamps.
Soil mod tanks.
Meat trigger behind the supermarket.
Crop height slightly adjusted higher for sorghum.
Compost sign added to the garden centre heaps.
New storage signs.
Seedmasters added to the original farms.
Seedmaster capacities increased to 90000 each.
Storage added to compost plant.
Texture work done all around the map.
Conveyors added at the animal fattening and cow manure clamp.
Tree Clip and LODS adjusted for both HSS and SSS maps.
Supply silo trigger sizes adjusted.
English brief tutorial.
Unzip the main package and place the zip files into your mod folder. The multifruit and animation map trigger files that come with the package must be used for this map and my other 3 Ringwoods V3, Black Rock Valley V3 and Lakeside. It is best to run the map in a clean mod folder away from other maps to avaoid mod conflicts, Mod folder switcher is good for this as well. The map has a clean error free log tested by 100s of users, if you have errors in your log look for conflicts, many users on the facebook page will help with problems.
The maps have had hundreds of extra models added and this may impact performance in this version on your system. The maps play perfect on our systems and that’s what they were designed for I cannot guarantee that they will on yours but hopefully they will.
Michigan Cash Crop Acres V1.0 Dual maps SSS and HSS public 4x Size map. 554mbmb
Fixed course play scanning and crashing with bought fields from field 28 to 60.
Field 59 price corrected.
BGA North Placeable corrected and working.
Sageworx pallet texture corrected.
Collision fixed on the experimental manure storage clamp at the cowzone and capacity now to 750000ltrs.
The Michigan Cash Crop Acres map was designed by Thomas Fick it was his dream map, he then decided to share it with others so here it is.
The map is a huge 4x map with 2 farms, Multifruit, Rye, Sorghum, Sunflower, Oats and Soybean.
The base map was Robbies starter map from FS_UK that was expanded to the 4x size.
The map is also soil mod ready and has tanks installed(Decker_MMIV, tater salad).
The map is multi angle terrain ready but that needs enabling in the SampleModMap.lua file by a simple edit.
There are 9 customizable field blocks all with surrounding ditches and set 2.5 meters below road level.
Forestry is included on the map along with the Marhu sawmill and Rail load bonus,
Farmer_Andy’s compost plant, milk max, potato washer and steamer mods are installed.
Marhu’s pallet movers, milk sales and wool pallet collector are installed.
Eisbearg’s egg collector is installed.
Upsidedowns multi fruit files and modified embedded fill planes and particles are installed.
Marhu’s Map silo band is installed and all conveyors have modified unloading particles.
IfKonators bale to store triggers are installed.
FSModdings gates are installed.
Both farms have a good sized empty area for placeables.
The map also has a large placeable area next to the north BGA.
A sales trigger has been added behind the towns store where you can sell pallet type fruit like washed potato, lettuce etc so if you add mods that produce pallets of fruit you will have somewhere to sell them.
The map has 2 installed BGA’s with my new sunken tip point that allows you to dump more than just silage into the Fliegl to produce liquid manure and get paid. The sunken tip point also accepts trailer tipping.
The animal zones are all at one farm and include the water mod.
The map has no animal fattening as it was not a requirement.
Custom models by Luke_BK.
Authors:Map design Thomas Fick, creation Stevie, Custom models, textures and testing Luke_BK and Stevie. Installed mods and scripts by: Farmer_Andy, Marhu, Robbie FS_UK, Eisbearg, Upsidedown, Decker_MMIV, tater salad, Ifkonator, FSModding and Webalizer.
How to install Farming simulator 2015 mods:
Please follow the link for detailed instructions