This is Field Status, version 15.4, for FS15. It’s a Lua script that will display the status of all fields on your map.
It will show what percentage of each field is plowed, cultivated, seeded, and/or fertilized. For each crop planted, it will display the percentage of the field covered, and the crop’s growth state, cut/windrow, and withering. Bales that are on fields will also be shown.
Also displayed are the map name, number of fields, and the hectares and acres for each field, along with the total for the map.
CHANGES IN THIS VERSION:
Version: 15.4 Upload Date: 2015-09-22 Release Date:
Fixed initFruit function — it wasn’t finding all fruits correctly. The scans
were working fine, just the list of fruits wasn’t complete. This list is what
shows up on the config screens when selection a specific fruit to display/scan.
*** PLEASE READ ***
the README.txt file. It contains information that should answer any questions you may have when using this mod.
*** BE AWARE ***
when starting a new savegame, the Field Initialization process will take several seconds. The message line at the bottom of the Field Status HUD will show the progress.
See the license.txt file for copyright information.
Simple and easy: COPY “fieldStatus.zip” to your mods directory.
Benw11 and gerritdeslak for helping me test new MP and dedi server code relating to bales.
Spanish translation by thediabl0.
Kobe8 helped me in early testing of 6.1 with a few maps.
I want to extend a HUGE thank you to rwy22sp (Mike) and modelbuilder47 (Ken), for extensive testing in MP. They put up with many iterations of my buggy code and trial and error while I was trying to get the code working that sends the bale information to the clients.
Additional Multiplayer testing: DeereJohn013, higgsterboss and his crew, and havoc04. Thank you, guys.
A special thank you to Decker_MMIV, who has provided me with technical information, tips, and ideas from the very beginning. Thanks for all your help.
Jakob Tischler, Courseplay author, has also provided me with technical knowledge and tips.
Field Status logo: anddroid.
HUD: grimber, with changes by me.
As always, the fs-uk.com forums and Giants’ documentation were of great help.
How to install Farming simulator 2015 mods:
After you download any mod file it will come in one of three file types. Other types are not supported.
1. RAR These are compressed files. When the download finishes you need to extract .rar file to see what is inside. There files usually end up with either .exe or .zip extension.
2. ZIP These too are compressed files. Check to see what files are inside .zip. If there are zip or exe files then these will need to be extracted and exe files run. If a zip file contains the mod itself then the zip file needs to be copied into the mods folder of the game without extraction.
3. EXE These are the easiest to install. Once the file has downloaded just double click on it and when it runs it will install itself, done, run the game and test it. But be aware, that with the .exe files might come viruses. I preffer not to instal these tipes of mods.
Folders for farming simulator mods:
XP: User\My Games\FarmingSimulator15\Mods
Vista,7,8: Documents\My Games\FarmingSimulator15\Mods
If you have the German version the folder names will be different.
How to install a farming simulator Mod (zip file) in Mac OS X?
Copy the zip file into the following folder (don’t unpack the ZIP file):
The mod folder of the App Store version (Farming Simulator15) is located here: