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Because even now at last a few more maps are published with the SoilMod, I thought to myself, as I even had some problems, lets make a tool from which one can see what to do and when. And above all, what advantage it will cause. Based on the Readme for SoilMod and the tutorial by Geneborg is now that emerged from here.

What can this table do?
Actually, the whole thing is pretty self-explanatory.
After checking the values of a field ingame, you insert those in the table. Added to this are informations of the weather, the type of fruit, etc. When specifying the rainy days is to be noted, should it rain, the value for each hour that it rains, will increase the moisture by one stage. Ingame will only appear if it rains at all. How often and how long so is not yet clear at this time. So it is mainly the moisture that should be observed. (Tip: If there is too much moisture, you can, for example, replace the planned fertilizing with liquid fertilizer through the use of dry fertilizer.)
The middle part of the table is devoted to calculation of fertilizer application, etc. Here you can specify what and whether how many ever applied. Here will lead, as so often, many paths to success. So you can for example, decide before sowing a green manure, liquid manure, manure and compost manure, or let the chemicals do their job.
In each section can be seen, what it benefits. Thus, it is easier to reach the goal of the ideal values on the date of harvest.
These are then (the better the greener) also shown at the bottom of the table. Also the expected yield is displayed. Thus a certain cost-benefit factor can be seen even before sowing.
The negative influences by weeds are not included in this table. Because weed is not uniform and will not occur everywhere in the same way, so therefore only sporadically affects the values determined in the field, no value can be determined in advance for this. It will only issue a recommendation in section herbicide. It shows how much is needed to be largely protected from weeds. However, this is done as a function of the entries made in the beginning.
I hope this table is for one or two of use.
PS: More ideas and suggestions for improvement are welcome.
Link to the video tutorial by Geneborg: Simply search on YT for “FS15 Mod Showcase – Soil Mod Tutorial [eng]”



How to install Farming simulator 2015 mods:

After you download any mod file it will come in one of three file types. Other types are not supported.

1. RAR These are compressed files. When the download finishes you need to extract .rar file to see what is inside. There files usually end up with either .exe or .zip extension.

2. ZIP These too are compressed files. Check to see what files are inside .zip. If there are zip or exe files then these will need to be extracted and exe files run. If a zip file contains the mod itself then the zip file needs to be copied into the mods folder of the game without extraction.

3. EXE These are the easiest to install. Once the file has downloaded just double click on it and when it runs it will install itself, done, run the game and test it. But be aware, that with the .exe files might come viruses. I preffer not to instal these tipes of mods.

Folders for farming simulator mods:

XP: User\My Games\FarmingSimulator15\Mods

Vista,7,8: Documents\My Games\FarmingSimulator15\Mods

If you have the German version the folder names will be different.

How to install a farming simulator Mod (zip file) in Mac OS X?

Copy the zip file into the following folder (don’t unpack the ZIP file):
/Library/Application Support/FarmingSimulator2015/mods
The mod folder of the App Store version (Farming Simulator15) is located here:
~/Library/Containers/com.focus-home.farmingsim2015/Data/Library/Application Support/FarmingSimulator2015/mods

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