BGA Extension V3.02

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With the BGAextension the operation of a biogas plant in LS life and realism is breathed.
The Mod upgraded the existing building on the standard script biogas plants on BGAextension level. That is it required no changes to the Maps! MP also works.
While the normal BGA was (almost) around it only the sales agent for silage with a bit of scenery, it is with the BGA extension to a system whose operation should be operated with a little common sense and planning.
operation
The operation and information is output to the Befülltrigger for the digestate or walking on the feed chamber. The system is automated in the morning and evening fed by 8 and 20 clock. The amount you can on the control trigger within limits set. Depending on whether you prefer efficient (high Faul grade) or high throughput (more money per time, but less money per substrate used) want to run the plant. Below are also the TS content in the fermenter and the current generator power.
Sell / commissioning
Purchasing and commissioning have been revised significantly from V2.0.
First you have to take the BGA in operation. This happens at the same places as the operation. Thus, a start-up is a fairly expensive operation, and effort means money. This requires a lot of art are made, a pile of paperwork done and last but not least a fair amount of inoculum from neighboring BGAs are rangekarrt. Long story short: It costs money. And not little. But you get a system that is already feeding halfway reasonable and angefängt to produce gas.
Before buying you can select the size of the plant. 100% corresponds to a large courtyard. The value can you between 50% (small courtyard) and 300% (corn extermination factory) vary. Note: For installations> 100% the costs increase significantly! In addition, and just as in real life, the basic remuneration slightly lowered and also no manure bonus granted (see below)
The costs for the commissioning of a 100% Plant are 240,000 €. The first sounds a lot, but has two reasons: First, you do not throw a BGA so on from Jokus and secondly as a plant produces to start filling and start feeding themselves without already a certain amount of gas / money. If you have already purchased the plant in the past and it is a starved “only” costs then reopening significantly less. Fall on Maps with built mapBuyableObjects also the first time only the start-up costs, since I assume that already incurred costs for the acquisition by the MBO.
operation

Under the hood, now lies a model that simulates the processes in the fermenter. This has a number of consequences:
Either one operates the BGA or they are not engaged. Blue moon ne scoop stuff purely throw is nich.
Load changes take place relatively slowly. That is just because you double the amount given is not immediately twice as much gas (? power? money). Conversely interrupts the gas production also not immediately, as soon as one less zufüttert or just misses a feeding. So bottom line, nothing is lost.
You can on the feeding amount the plant operating freely between relatively lean (little feeding, high Ausfaulungsrate: More gas per substrate, ie a better price, but little overall throughput) and high throughput (much feeding, lower Ausfaulungsrate: slightly less gas per substrate, but Setting the total significantly more revenue).
The system accepts different substrates with their own biogas parameters. These parameters can be adjusted by external mods.
To protect the feeding technique is fed per day in fixed cycles 2x 1h.
The commissioning of a decommissioned facility is a fairly elaborate and expensive undertaking. In addition, it also takes a little longer, until such a system then has properly clean running. It should therefore be carefully considered. A “little BGA” not there in real. When you wake the dragon you have to feed him;)
Higher operating costs at high dry matter levels (more current required for the agitator and generally more wear).
If the digestate fully the feeding switch off. So you have to go somewhere with the stuff.
Feed it the system does not come too long the gas production to a halt. When she is first really dead (TS <5%) only helps dredging and an expensive re-commissioning. Do not worry: Therefore you have been neglecting for a while its investment. To compensate somewhat for the trouble: A well running plant produces greater yields than the standard carrot. These are almost all points arising from the process model. Core parameters of the model is the TS (dry matter) content in the fermenter. Mix in the bunker together the substrates of choice. The results for the mixture has a dry matter content and an average gas yield value. These are added to the (much larger) fermenter during feeding. The Gas and Electricity is generated continuously and builds the registered dry matter depending on the current content in the fermenter slowly. Currently, the following substrates with the associated parameters are stored in the BGAextension: Corn silage / GPS silage, 30% TS, 202 m³ / ton, 52% methane, 100% degradation rate Solid manure, 25% TS, 45 m³ / ton, 60% methane, 75% degradation rate Grass silage (with siloExtension), 35% TS, 172m³ / ton, 54% methane, 90% degradation rate Hay (from bales), 87% TS, 324 m³ / ton, 67% methane, 95% degradation rate Beet, 23% TS, 111 m³ / ton, 51% methane, 120% degradation rate Potatoes, 25% TS, 143 m³ / ton, 50% methane, 120% degradation rate Cereals, 88% TS, 490m³ / ton, 54% methane, 90% degradation rate Manure, 10% TS, 30 m³ / ton, 55% methane, 85% degradation rate Changelog V3.0:
Convert to LS15 (yes, has no script documentary lasted a few hours)
Where was I grad, the new solid matter got a speed control depending on the feeding rate.
Tanker Liquid Manure often show only 99% of filling, but are full. Otherwise, the filling of the system with manure from all full barrels by changing the Giants scripts would not have been possible. It lacks wirlklich a thimbleful – which is by the sealing ring;-)

Authors:
upsidedown





Uploaded By :
Farming mods

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