Bassumer Country V7.1

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8,000 trees and 60 hours working later I have still managed to get the Bassumer country before Christmas ready. Everything I’ve re-done on this occasion. Only the farm and the village remained. Everything else I’ve turned to the left. The BGA has now been moved to the courtyard of the LU. Otherwise, I have tried to keep the old environment at. The nice thing is that the card is back to the character they should have originally. Through the trees with collisions we must now think up something like one puts the helpers here and there and sometimes you have to lend a hand. Thus, the map was originally thought sometimes. I firstonce dispense with further additional things such as swine and cattle because the map should firstonce run stable and error free.

V7.1: Trigger fixed in the cowshed. Straw and compound feed can now be unloaded in the cowshed. There is no need of play, can be created. Simply replace the file in the mods folder.

Required mods: ZZZ_greenFertilizer, ChoppedStraw_15_0_03, AnimationMapTrigger.


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Farming mods

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  1. CarolinaBoy

    Great map, except, once you put sunflower into your Silos, you can’t get it out? It shows the correct amount, but when you try to unload the silo, it displays “this silo is empty” for sunflower? Anyone know how to fix that?

  2. iDisOrder

    where do you sell straw/hay bales on this map?

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