You have to start a small fleet and you are three fields, two of which are near in yard and one on the BGA.
In addition to the standard fruits, there are rye and oats.
On the farm you have many storage facilities, as well as trigger for seed, fertilizer and refuel.
For the truck hall you need the mod “AnimationMapTrigger” to refer to
If you have over cereal, you can also produce seed itself.
The Court 2 is slightly further away from the main courtyard, there you have the possibility to potatoes and sugar beets were, as well as in the central courtyard you will also Courtyard 2 trigger for seed, fertilizer and for refueling. Also on Court 2 can itself produce their seeds.
The animal farm:
The Tierhof I built next to the main courtyard, where you have a feed store and a warehouse for rye and oat straw. Rye and oat straw you can convert or sell at the normal straw. In addition to the standard animals such as chickens, cows and sheep, there are 3 types of fattening animals. Once a pig, a beef cattle and broiler that you can, if you have enough to sell the butcher in the village.
On the BGA there are 2 silos and silo 4 towers.
The 4 silo towers have a volume of 800000L per each silo works differently.
In order to answer the same question: is there also silo towers for Hächselgut? Yes, there is something!
Post release their sugar beet and sugar herraus gets after some time. That you can store or sell it.
Delivery of barley or wheat, and after a while you get flour, which store you too, or you can sell.
In the village:
There you will find the shop, AGS flour mill, transport companies and the butcher.
Installed were still a sawmill, a railway station, a factory and a port.
But the more I do not want to reveal.
The sawmill you will also find some shelter for your forestry.
So, enough of the good words, and happy gaming.
Mods you still need:
Animation map trigger