Ags Map V1.2

1 Star2 Stars3 Stars4 Stars5 Stars

Change on the AGS Map amended V1.2 textures and replaced. New industries: Baker = bread (needs sugar, rye and flour) Horticulture = tomatoes (need seeds, Komopsterde and water) North Energy = compost (takes manure, wood chips or straw to) Komoster in the Gärnterei inserted (takes Gass, silage or chopped to ) = Sommy edible oil and diesel (for edible oil rapeseed or sunflower and rapeseed for diesel only) BGA Silagesilo exchanged against a building Hächselgut purely out silage round 4 abladetrigger and 4 silos. Each volume Deco installed. PDA adjusted. Courtyard 2 is a Lagerhale for potato, sugar beet, carrot, red and white cabbage. Seed and fertilizer warehouse on the Hauphof and Hof2. Seed and fertilizer, you can now make the garden center itself for seeds need canola, wheat, barley or corn, earth compost for fertilizer. Some industries have gate with opening times. Wool can you get rid of the harbor. Eggs now at Lidl. 3 New fruits with built-in: Red and white cabbage and carrots. Have fun exploring and farming the map.

You have to start a small fleet and you are three fields, two of which are near in yard and one on the BGA. In addition to the standard fruits, there are rye and oats.

The Yard:
On the farm you have many storage facilities, as well as trigger for seed, fertilizer and refuel.
For the truck hall you need the mod “AnimationMapTrigger”. If you have over cereal, you can also produce seed itself.

Hof 2:
The Court 2 is slightly further away from the main courtyard, there you have the possibility to potatoes and sugar beets were, as well as in the central courtyard you will also Courtyard 2 trigger for seed, fertilizer and for refueling. Also on Court 2 can itself produce their seeds.

The animal farm:
The Tierhof I built next to the main courtyard, where you have a feed store and a warehouse for rye and oat straw. Rye and oat straw you can convert or sell at the normal straw. In addition to the standard animals such as chickens, cows and sheep, there are 3 types of fattening animals. Once a pig, a beef cattle and broiler that you can, if you have enough to sell the butcher in the village.

The BGA:
On the BGA there are 2 silos and silo 4 towers.
The 4 silo towers have a volume of 800000L per each silo works differently.
In order to answer the same question: is there also silo towers for Hächselgut? Yes, there is something!

Post release their sugar beet and sugar herraus gets after some time. That you can store or sell it.

Delivery of barley or wheat, and after a while you get flour, which store you too, or you can sell.

In the village:
There you will find the shop, AGS flour mill, transport companies and the butcher.
Installed were still a sawmill, a railway station, a factory and a port.
But the more I do not want to reveal.
The sawmill you will also find some shelter for your forestry.

Mods you still need:

AGS team

Uploaded By :
Farming mods

you liked this mod !!! Send Some Tips to modder respect his hard work


You may also like
    Talfeld Beta V1.2 (Beta)Volksholm v2.4 Multifrucht+soilmodTalfeld V1.1 (Beta)Talfeld V2.0.1 (Beta)

1 comment

  1. Johan BUrger

    Can you please help me,

    I like your map, bur if I want to harvest the crops it do not show in my combine and it do not want to work with hire hands? did I doe something wrong or is there something I need to do?

    Thank You

Leave a Reply

Your email address will not be published. Required fields are marked *

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.